Startseite / Archive / 3. Issue / Lessons in learning, e-learning, and training
Artikelaktionen

 

Pfeiffer, San Francisco, Calif., 2005

ISBN: 0-7879-7666-0

All too often trainers are faced with having to teach what someone higher up in the organization said they had to teach. The problem is that those giving the orders may not have a clue as to what one can teach or how one might go about teaching it. Training is not simply a matter of telling trainees what someone said they should hear, or at least it shouldn’t be. Trainers need perspective gained from learning theory but also perspective gained from actual experience. This book contains the kind of questions trainers need to ask themselves and others before they start to design training.

A trainer can begin to understand where and how to draw the line when thinking about building a new training. What does it mean to teach better communication? How can you teach people not to do something? How can you help trainees build their own stories? How can you make training fun without being silly? How can you know what simply cannot be taught? How do you properly reward training success?

The book is a wide-ranging collection of stories. The author has had extensive experience in design new kinds of trainings for a large varity of corporations and schools. These experiences have taught him valuable lessons. In this book he tells the stories of some of those experiences, relating the lessons he learned along the way.

To give you an overview of this book and to guide you to some of its themes is antithetical to the author’s intention. Rather than telling you, at least telling you right way, the author uses stories as sources of wisdom. Following the stories, the author derives guidelines related to learning and instruction. So rather than disrupt this scheme with summary, I’ll make a few suggestions for ways you can get the most from this book.

  1. Enjoy the stories. Some are funny, some are irreverent, and all are engaging. Many will leave you thinking.

  2. Compare the guidelines from these stories to other sources of wisdom, be it research evidence or your own experience. Where they disagree, look under the surface to find out why. Often it’s a matter of deciding which guidelines fit specific learning situations, since they are few absolute rules in training and instruction.

  3. Grab the nuggets of wisdom embedded in many of these chapters. Consider how and when they might fit your instructional environments.

  4. Discuss the stories and their guidelines with others. Stories are often open-ended enough to arise multiple interpretations, and you may can benefit from the insights of others who may learn different lessons from stories that you learn.

  5. As you read the stories - most of them quite personal - ask yourself what the stories tell you about the author. What are his assumptions and his value about himself, about life and learning? Take a minute to think about the stories that you tell and what they reveal about yourself.

  6. Decide which stories are your favorites and ask yourself why. Is it because they are engaging? It is because they resonate to your own experiences or assumptions about learning? Or it is because they made you thing?

Ruth Clark
Clark Training and Consulting

Lizenz

Jedermann darf dieses Werk unter den Bedingungen der freien Digital Peer Publishing Lizenz elektronisch über­mitteln und zum Download bereit­stellen. Der Lizenztext ist im Internet abrufbar unter der Adresse http://www.dipp.nrw.de/lizenzen/dppl/fdppl/f-DPPL_v1_de_11-2004.html

Sprache
  1. Deutsch
  2. English
Inhalt
Navigation
Tag Cloud
3D MUVES academic research accreditation of prior learning activity tracking adaptivity administrative authorities adult education agent ambient computing apl artifical neural network assessment Aufsatzsammlung Ausstattung Australien authoring Authoring Tool avatar barrier-free e-learning Behörden berufliche Bildung Berufliche Fortbildung betriebliche Fortbildung Bildung Bildungseinrichtung Bildungsplattform blended learning Business Plan CampusSource Engine central actors CMS Cognitive learning collaboration collaborative filtering communication communication task competence development computer aided assessment computer aided grading computer literacy computer networks computer science education Computer security computer simulation Computer-assisted instruction computer-based-training Computersimulationen computerunterstützes Bewerten computerunterstütztes Üben congress content management content sharing context controlling CopperCore cost accounting cost management courseware critical thinking cross-media publishing darwikinism data interchange data mining Data processing decision making design design research desktop publishing development and exploitation of software components Didaktik didaktische Methodik didaktischer Entwurf digital age distance education distance learning distributed learning content management document server Dozent Drehbuch e-assessment e-journal e-language learning e-learning e-Learning 2.0 e-learning application e-learning design e-learning technology E-Learning-Integration e-learning-Plattformen e-learning-systems ecology education Educational Broadcasting Educational content Educational technology Educational Television Edukalibre project EDV-Infrastruktur Effizienzmessung ELAN III eLearning community portals Electronic Documents eleed eLite project emergence eModeration Empirische Studie Employees engineering education Enterprise Java Open Source Architecture (EJOSA) Entwurfsprozess Lernen Erwachsenenpädagogik Erziehungswissenschaften ESOL EU-US cooperation in higher education eupace european market place European program european projects evaluation examples Fernerkundung Flow-Analyse folksonomy Fortbildung Four Level Frame Work Geoinformatik Geschäftsmodell gestures grounded theory Handlungsorientiertes Lernen Hannover 2004 higher education higher education administration HIS-Software Hochschule hybrid concepts ideal types identity management immediacy IMMEDIATE immersive impact of technology implementation Implementierung IMS Learning Design incidental learning informal learning information appliance information literacy information management information quality information retrieval information systems information technology information visualization Informationsmanagement informelles Lernen Ingenieurausbildung innovation instructional design instructor support integration integration of blended learning intelligente Tutorensysteme interaction interactive technology Interaktiver Software-Entwurf internet Internet in education invisible computing IT Infrastructure Library ITIL Java juristische Argumentation knowledge creation knowledge management Kollaboration Kongress Kursplattform Kursverwaltung künstliche neuronale Netze language learning theories large course design Latent Semantic Analysis latent semantic analysis LCMS learn at work learner learning learning by teaching learning content management system (LCMS) learning design learning fields learning management platform learning management system learning networks learning object repository learning objects learning platform learning processes learning resources learning situation learning technology standards learning theory Learning-Content-System Learnmanagement Lehrer Lehrerfortbildung Lernen Lernen durch Lehren Lernerfolg Lernfeld Lernmanagement-Plattfom Lernplattform Lernpsychologie Lernsituation library lifelong learning LMS logfile analysis LOM lsa Management Management von verteilten Lehrinhalten market orientation mash-up mathematical application mathematical problem solving mathematics education mathematische Anwendung Medienautor Mediendidaktik Medienpädagogik medium sized enterprise metadata middle east MOA-model Mobile Learning Model Driven Architecture (MDA) Modellversuch Moodle motivation multilinguality multimedia Multimedia-Autor multivariate Methoden multivariate methods Nachhaltigkeit von Inhaltsentwicklungen navigation support negotiation of meaning net-based pedagogy new media in technical education nursing education nursing skills and competences online course online survey Onlinestudie open content open course open source Open University Support System (OpenUSS) OpenFUXML OpenUSS organisation model Organisationsforschung Organisationsmodell Organizational learning PACE paradigms peer-support performance of blended learning Personal Competence Manager personalization personalized recommendation phenomenography pilot project placement positioning prior knowledge Problem-Based Learning process and chemical engineering professional development programming programming interface project management Projektmanagement Prozessmanagement Psychologie public administration Pädagogik quality Qualitätsmanagement R-Statistical computing recommender system Redaktionssystem reflection repository networks reusability and interoperability reusable learning materials ROI reusable object and instruction role expectations Rollenverständnis satisfactions scientific use of web SCORM Second Life second life Security measures selbstorganisiertes Lernen self directed learning environment self-directed learning self-organized community self-organized learning seminarbegleitend Seminardesign service service integration serviceorientierte Gesamtkosten situated learning small and medium sized companies small sized enterprise social behaviour social constructivist Social Learning social network analysis social networks social software socio-cultural perspective software design tool software development software engineering software for science and Mathematics software tools Software-Management Soziale Lernplattform soziale Netze statistics Statistik Statistikprogramm R strategisches Controlling strategy student student mobility Studienseminar swemof system architecture Systematische Instruktionsdesign tags taxonomy TCO-Tools TCS teacher community teachers' in-service training teaching book technology enhanced learning Tele Learning teleteaching television Television and Learning Television supported Learning TENCompetence text mining text vector space model thesis Total Cost of Ownership (TCO) Total Cost of Services Training of Computer-assisted instruction Training of Employees tutor workload tutoring systems UML Umsetzungsbeispiele United States of America university university teaching Universität Zürich USA-Deutschland user generated content user interaction user interface variation video conference Videokonferenz virtual environment virtual learning environments Virtuelle Fachhochschule (VFH) Virtuelle Lehrerfortbildung virtuelle Lernumgebung virtuelle Universität virtueller Campus vocational education and training web web 2.0 web based training web portal web-based information systems web-based instruction web-based learning webservice Weiterbildung Wiki wissenschaftliches Arbeiten Wissensmanagement Worldwide Web WWW XML XML-Editor Ökologie öffentliche Verwaltung